- Limitless terrain is smoothly generated in all directions
- Unique quests made from individually generated task lists
- Weapon construction & customization based on individual parts
- 2-player co-op multiplayer; join up with your buddy to make a super-robot!
- Interesting storyline with multiple endings
- Cool abilities like gravity guns, time stopping, cloaking, short-range teleporting & more
- Unique building features that allows blocks to be placed of any size or rotation
- Friendly & aggressive robots that range from small to very large
- Varied combat scenarios mixing stealth, melee and projectile weapons
- Exceptional draw distance with low computer requirements
- Dynamic lighting & smooth day / night transitions
- Smooth weather system including dangerous lightning & realistic rain
- Dynamic shadows being cast by the sun
- Integrated physics engine
- Compatible with Windows, MacOSX & Linux
Tell me more! How does this game compare to 3079?
3089 is a whole new game that continues the 30×9 series. Many of the things you enjoyed in the earlier games returns to 3089, like procedurally generated terrain, items, quests & enemies set in a futuristic world full of action. However, as much as I like 3079, 3089 introduces a whole new system with many differences:
- The terrain system is no longer limited to blocks. Hills, valleys, mountains & other unique terrain features will have a natural flow using a whole new generation system.
- Items are now generated & constructed in parts. This allows for more unique weapons & customization options than what was possible in 3079.
- Building system that allows dynamically shaped blocks to be placed at any rotation, instead of just fixed cubes.
- Quests are generated with a list of interconnected tasks instead of one quest type.
- 3089 incorporates a physics engine that allows for more natural movement of projectiles, enemies & other entities.
- The lighting & shadow system is custom designed & dynamic, which is very different than the static system used in 3079.
- 3089’s performance should be better than 3079 since the new systems are leaner & the terrain generated is made up of less polygons.
- Non-playable characters (NPCs) use more complex models, have dynamic limbs that move more naturally & can be much larger in size.
- Weapons will have more fire options, like energy & melee weapons being charged up for more powerful attacks.
- A different set of skills that increase by completing quests & assigning points.
- A whole new story with multiple endings.
- 3089 has a weather system, so you will experience rain, lightning & overcast skies in addition to the blue skies seen in 3079.
- Many other things, like homing shots, scopes being placed on more weapon types, integrated menu & much more polish!
However, some concepts are not being brought over from 3079:
- Destructible terrain. This is a tough one, but for gameplay design & performance, the terrain is fixed. Think of the terrain system more like Borderlands & Fallout 3, and less like Minecraft. Not having terrain that can be modified will also greatly help multiplayer gameplay, since terrain data will not need to be shared.
- Large multiplayer gaming. Multiplayer is planned, but it will likely be limited to 2-player co-op. After studying 3079’s multiplayer usage, 2-player co-op was the primary use. Working on a more expansive multiplayer system is resource intensive & those resources may be better spent elsewhere. Having a 2-player co-op system will also make things simpler, like sharing quests.
Could you have “updated” 3079 instead?
Theoretically, anything is possible. However, “updating” 3079 to become what 3089 will be would take an unreasonably long time & introduce a slew of bugs along the way. In the end, 3079, which many enjoy (including myself!), would be gone. To expand the series & have the flexibility to reach 3089’s goals requires a whole new game to be created. Think of the progression of 3059, 3069, 3079 and now 3089 like the progression of other games, likes Grand Theft Auto 1, 2, 3 and 4. 3089 isn’t meant to replace 3079, nor is it an “update” to 3079. 3089 is a whole new game that I hope you enjoy along with its predecessors!
… but 3079 isn’t finished!
3079 was finished after receiving many, many updates (which I was able to release quicker than many gamers may be used to). 3079 is stable, fun & stuffed with more content than what was originally planned. However, everyone has their own opinion on what a finished game should look like or how a finished game should play. I can’t satisfy everyone’s expectations, no developer can. I could have spent a year or longer, trying to squeeze more out of the strained 3079 engine, and there may have still been a few people claiming the game was unfinished. The bottom line is, I’m going to work hard on my games & do my best to realize their potential. However, I’m not going to be tied down to one project indefinitely, especially if it is holding me back from developing something bigger and better. 3089 is the answer to everyone who wanted something more out of the series, just like sequels of other games.