v1.3.7
- Updated to latest jMonkeyEngine libraries
- Fixed a beam damage problem
v1.3.6
- Updated to latest jMonkeyEngine libraries
- Built with Java 8 (Java 7 runtime, though, for backwards compatibility)
- Updated ambient occlusion shader (quicker & looks better)
- Left-justified the main menu
v1.3.5
- You can now perform a location rescue in an enemy tower (you will be teleported outside)
- Improved ambient occlusion performance and visuals, particularly up close
- Updated to the latest version of jMonkeyEngine, including many performance improvements
- Fixed a few graphical glitches with explosions and clouds off in the distance
- Fixed a bug in ray vs. sphere collision detection (may help with landing shots)
v1.3.3
- Fixed “Field of View” from getting set to 0 in some situations (caused HUD to show, but not 3D geometry)
v1.3.2
- Fixed bomb defusing when arrow keys are assigned to movement
- Pausing the game will now disable weapon scopes
- Added a “Field of View” setting to “Effects Config”
v1.3.1
- New building textures with the help of Swawa3D
- Snap-to-grid building placement feature added
- Added a “safe mode” when retrying the game if it crashed before
- Arrow keys will now always defuse bombs again
- Tweets won’t be made if 3089 couldn’t determine your IP address
- You can no longer use the grappling hook to float up on hooked robots
- You can no longer try and fly a vehicle flown by another player
- Hid the other player when it is flying a vehicle
- Fixed multiplayer synchronization bugs, particularly with restarting a server & vehicles
- Fixed flown vehicles in multiplayer from bouncing around midair
- Fixed vehicle weapon synchronization in multiplayer
- Fixed an end-game condition that could constantly be re-triggered
- Fixed a spelling error in one of the Xax Natives dialogs
- Fixed player positioning when starting a new game after loading a player at a high level area
- Other minor performance & reliability tweaks
v1.2.2
- Fixed multiplayer crash on connect introduced in v1.2.1
- Enemy headquarters would just disappear when taken over; now fixed
- Fixed a spelling mistake when hopping into a vehicle
- Ghosts & empty vehicles will no longer count as “enemies” when taking over a base
v1.2.1
- Improved textures & models from Swawa3D (Swawa3d.com)
- New “Base Takeover” capability (via items obtained at Quest stations)
- New “Meteor Charges” occasionally dropped by meteor strikes; get them quick!
- Spiderbots & Rollertanks now have reinforced armor on sides & back
- Fixed a bug that caused games on the Find Multiplayer Games list to not be selected correctly
- Blue multiplayer quest icons will now disappear properly when no longer needed
- Bosses will no longer drop consumables on death
- Turrets will no longer flicker on the minimap
- Disabled client construction of storage bins (so clients don’t leave items on servers that may go offline)
- Fixed positioning of floating “Stun” messages
- Added an option on the Pause Menu to relocate the red X challenge
- Arrow keys are no longer fixed as movement keys & can be reassigned
- Fixed the “short name” of collectors to just show your name
- Tweaked multiplayer messages to be more informative
- Fixed some spelling errors
- Redesigned crosshairs by Swawa3D
- Added an option to kick client when you are the server
- Reworded the message when trying to toggle a hoverboard with no installed slots available
- Removed ghosts from being shown in the minimap
- Other minor performance & reliability tweaks
v1.1.3
- All new in-game interface inspired by Swawa3D (Swawa3D.com)
- Fixed some significant memory & performance bugs in jMonkeyEngine, might resolve any stuttering on some systems
- Fixed a bug that caused items lost on death to not deactivate
- Items are now organized in store inventories
- Dagger weapons charge their lunge attack faster than swords
- You can now grapple onto large & flying robots
- Got rid of console debug messages when pressing some keys
- Updated Game Guide & Quick Tips for new interface
- Other minor performance & reliability tweaks
v1.0.14
- Menu system redesign inspired by Swawa3D (Swawa3D.com)
- Changed default keybinds for running & stealth to more mainstream options
- Increased color saturation of robots
- Multiplayer questing fix: tasks requiring stealthy elements won’t spawn right next to each other
- Multiplayer questing fix: killing a co-op buddy’s quest target won’t fail your task’s “no killing” condition if that quest target was suppose to be killed
- Multiplayer questing fix: followers & friendly robots won’t engage other player’s quest targets that shouldn’t be killed (e.g. spying tasks)
- “Buy more armor” hint won’t prevent other hints from appearing (via the default “Q” key)
- Surveyor aggression now resets after being killed for any reason
- Added an in-game option to take screenshots with the F12 key (files get placed in your 3089 directory, or in your home directory for the demo)
- The color of the dynamic box placed will carry over to the next box when using the construction tool
- Fixed a rare crash when robots would investigate another robot which doesn’t have a valid position yet
v1.0.13
- Generally lowered color saturation of the terrain while adding a little more color variety
- Increased texture resolution of the ground
- Increased texture resolution of base floors
- Removed most of the color variation of robots on the same team
- Stations will do a better job of stocking replacement parts for broken items in your inventory
- 1 letter names will now create unique worlds (if you already have a 1-letter named world, it may have changed — use the “Location Rescue” option in the pause menu to reposition yourself).
- Fixed a bug that caused Surveyors to have much less health than they should for their rating
- Significantly increased map scrolling speed when using the keyboard to pan
- Teammates should no longer turn on each other
- Fixed a crash when erroneous keys are somehow assigned and then later displayed
- Change made to hopefully prevent freezes when trying to connect to some multiplayer games
- Followers will now unfollow you correctly if you aggravate them
- Energy beam weapons will no longer hurt teammates
- Vehicle pads now cast & receive shadows correctly
- Fixed a spelling error in the “Effects Config” menu
- The middle mouse button will now switch weapons; useful for gamepad mapping
- Map’s left & right direction is now also inverted when selecting “invert mouse” in “Input Config”
- Improved network performance by only sending held item changes when needed (instead of every switch of a held item)
- Menu will now automatically enter “Quick Tips” when trying to start a new game, instead of asking the player to click “Quick Tips”
v1.0.10
- Quicker & more accurate physics test to determine if a space is open for a spawn to be placed
- Robots will make better decisions at whether to jump off a cliff or not
v1.0.9
- Multiple box physics fixes: shouldn’t fall through the ground or be stuck in walls
- Escort targets will no longer remain following you if reported unreachable
- Only 2 active attackers can engage a “Protect” task target now
- Quest target spawn locations improved; no longer jumps around randomly
- Multiplayer quest sharing now spawns quest tasks right next to each other
- Other minor engine & performance tweaks
v1.0.6
- New theme music by Foster Powell @ fosterpowell.bandcamp.com
- Accuracy penalty for movement reduced
- Pistols now are always single-shot items
- Rifles can have up to 2 shots
- Launchers can have up to 3 shots
- Fixed zero burden items (introduced in v1.0.4)
- Alignment & sizing improvements to inventory interface
- Tweaks to the inventory grid (darker, larger etc.)
- Minor tweaks to some robot face textures
- Fixed abnormally high damage-per-second values for Pistols
- Default music volume now set to 70%
- Energy & Ammo-based weapons now have the same cooldown values
v1.0.4
- Inventory interface redesigned; much easier to read item descriptions
- Melee hitbox more forgiving (slightly easier to land hits)
- Added an option for “Jump Control” in “Input Config”: hold jump to control height
- The planet graphic on the main menu will now disappear if many options are displayed
v1.0.2 — First Stable Release
- Underwater visibility significantly reduced for player & robots
- Projectile range significantly limited underwater
- Dying robot parts will no longer be incorrectly drawn behind clouds
- Fixed Graphical glitches with construction indicators
- Fixed base ramps from not appearing on large height differences
- Replaced “Greenlight” button with “Facebook” & “Twitter” buttons
- Capped height of robots inside Towers so they will fit properly
- Fixed graphical glitches & odd patterns with the water surface in the map
- Followers will now obey your quest task requirements
- Fixed enemy aggression when on a Protect task before the timer has started
- Air spawn locations improved: no longer underwater or on edges
- Action music cleared between games
- Color overlays cleared between games & when returning to the main menu
- Reduced the stun effect duration
- Older multiplayer servers turn red in the server list
- Added more information to the multiplayer screen, like if forwarding is required
- Added a “Previous Quest” button to the Quest dialog
- Explained the quest task requirement key section a bit better
- Meteors will now be less deadly if you have a roof over your head (e.g. more safety provided in buildings, even near windows)
- Removed the selector when hovering over tips in Quick Tips
- Ramps have been added to provide easier access in & out of bases
- Made the Decoy a bit easier to use & added help messages to the Decoy & Telelocator
- Changes to the “Quick Tips” section
- Other minor performance & stability improvements
v0.132b
- Removed “toon” outline effect from Ghosts
- Fixed a rare crash when killing Spider Bots
- Fixed a crash when loaded the game with no effects enabled
- Fixed vehicle spawning pads & hatches from being placed underwater
- Fixed multiple spawn points in the same place
- Synced with official LWJGL 2.9.1 release
- Other minor graphical fixes (beams, water surface etc.)
v0.130b
- All new “toon” look: really accentuates & improves the polygonal look
- Fixed numerous graphical glitches with shadows, rain, water & more
- Multiplayer merge mode now implemented! Join in co-op to make a super-robot!
- Spawn system redesign: more things where you expect them, less (hopefully zero) where you don’t
- Multiplayer story event redesign: things should sync up more reliably story wise in co-op games
- Fixed item description width in low-resolution settings
- Fixed waypoint not being updated in multiplayer when other player was viewing inventory
- Reduced statistic display from 1.xxx to 1.x (information overload improvement)
- Message now appears telling player what part (or item) was lost on death
- Time-ripping items shouldn’t appear within turrets or boxes anymore
- Added the robot image from Burningpet to the Main Menu background
- Fixed grammar in some parts of the Game Guide
- New tree models
- Reduced “Booster” skill bonus
- Default draw distance is set to “Far” instead of “Normal”
- Updated to LWJGL 2.9.1 & the latest jMonkeyEngine3 build
- Simplified the Mac build: just run 3089.jar instead of “3089.app”
- Many minor performance & reliability improvements
v0.123b
- New base floor textures
- Sight is calculated closer to eye level on robots
- You can no longer eject into building walls from vehicles
- Roofs on buildings made darker
- Improved ground spawn locations
- Turrets will no longer spawn inside boxes
- Performance improvements in terrain generation
- Upper arms of robots made shorter & a little fatter
- Added color variations to robots
- Increased the player’s camera height
- Doubled corrosion effect’s damage
v0.122b
- New decoy tool! Shoot & spawn a harmless but annoying decoy to distract enemies
- Added “scrap metal” piles among terrain; can be used for shelter & cover
- Fixed sliding on slopes
- Programming chips & using consumables won’t remove the “info box”, it will auto-update instead
- Fixed a bug when using up consumables while in storage
- Fixed robots saying “Following Target” & “Following Disabled” too often
- Improved “Do quests or red X challenge” tip
- Corrosion damage is now green instead of brown
- Meteor showers will happen less often
- Tweaked Game Guide documentation on items
- Base wall doors are placed more consistently & more often
- Improvements were made to spawning locations; hopefully fewer underground/in wall spawns
- Robot weapons with special abilities (like stunning) will be colored differently
- Updated physics engine to latest version: should improve performance & physics behavior
- Shadow rendering performance improvements
- Fixed a spelling error when interacting with radars
- Other minor tweaks to reliability & performance
v0.119b
- Added all new pre-defined classes to help newbies get started (you can still make a custom character if you wish)
- You now start with 12 skill points instead of 10
- Fixed the BMT Micro auto-updater buttons
- Fixed “Hook cannot support your burden” messages going to the wrong player in multiplayer
- Centered the player’s starting position and difficulty calculations to the exact center of the world
- Reorganized the “Quick Tips” section and tweaked the message recommending reading the those tips
v0.117b
- Fixed a nasty crash when connecting or changing followers in multiplayer
- You can now enter longer addresses for servers
- Game no longer locks up when trying to connect to a bad server
- Added a “You need to make a player first!” message when trying to find/join a multiplayer game with no saved players
v0.116b
- Improved item graphics
- Increased texture resolution of base floors
- Stat icons are now displayed in item descriptions
- Fixed a bug that caused some boxes to float
- Ghosts will no longer make other NPCs disappear on contact
- Added “<Press Enter>” to the full version’s “Thank You” message
v0.115b
- All new “Escort” quest task!
- All new dynamic menu background
- Flying followers will now follow you correctly
- Energy weapons will now charge correctly (bug introduced in v0.113b fixed)
- Robots will no longer oddly wiggle near edges
- New players will now need to read the “Quick Tips” before starting a new game
- Robots will no longer auto-follow you if you already have some followers
- Followers are no longer lost when going into a hatch
- Consumables skill is now significantly more effective
- Consumables come in packs of 6 instead of 8, are more costly
- You can now quickly exit towers after triumphing over the tower’s leader
- Reduced requirements for skills as difficulty increases, particularly for stealing, stealth & piloting
- Crates no longer drop complete special items (like grappling hooks)
- Energy launchers can no longer charge up attacks
- Launchers will now always have special stats like leech, corrosion & stun
- Pistols now have better accuracy, but worse range
- Lobbed projectiles now cause bigger explosions
- Other minor performance and reliability tweaks
v0.113b
- All new GraviGun! Pick up crates, move & throw them!
- Replaced the Time Warp item with the GraviGun
- Corrosion damage has its own sound & indicators now
- Telelocator is cheaper & works quicker
- Fixed quest spawns from getting farther & farther away when being respawned
- Quest spawns happening very high or very low underground should be fixed
- Improved physics object creation with simple box objects (should improve performance & behavior in some situations)
- Updated the opening message when starting 3089
- Other minor performance and reliability tweaks
v0.110b
- Improved death animations & resulting explosions
- Improved crate destruction animations
- Limited how many flying robots spawn when you are not flying
- Made the penalty on bumping enemy ships in a vehicle more significant
- Fixed flickering & wiggling bugs when being dropped from a surveyor
- Further reduced occurrences of spawns in impossible locations
- Blank chips will no longer be dropped by Spiderbots / Leaders / Bosses etc.
- Fixed a bug that caused “Player Already Exists, Load Instead!” messages to appear and then not show on the “Saved Games” list
v0.109b
- All new time ripping ability: stop time completely in dire situations!
- Enemy & friendly ships will now spawn high up in the air
- “Quest” key now includes useful hints when not on a quest
- Vehicles won’t crash when hitting other robots
- Vehicle health has been increased
- You can now request friendly ships to follow you while flying
- Fixed the opening menu animation
- Bosses defeated now provide some skill points as a reward
- Fixed rocks & trees from spawning inside buildings
- Fixed the “Spy” etc. quest timers still being displayed after quest completes
- Fixed trees being spawned underwater in some situations
- Friendly guys will never massively attack other friendly guys for accidental collateral damage
- Fixed a talking loop bug after followers kill an enemy
- Messages on the HUD move quicker into position
- Other minor performance and tweaks
v0.105b
- Fixed flickering & disappearing shadows
- Competing base walls will no longer overlap
- Watch towers and other geometry won’t disappear near edges of the screen anymore
- Fixed a “setDamagedBy” stack overflow crash
- Fixed terrain textures & color gradients
- Fixed road texturing
- Being damaged by ghosts will now cause the quick-exit penalty
- Fixed a robot artificial intelligence bug that caused them to get stuck in a “hostile down”/”target neutralized” talking loop
- Increased the chances of single-shot weapon generation
v0.104b
- Constructions are now synced in multiplayer!
- All new base structure & organization: much more urban feel
- Added a “Draw Distance” setting with “small”, “normal” & “far” options
- New ship platforms where vehicles will spawn
- Followers will better coordinate attacks
- Multiplayer players will no longer bounce in underground hatch areas
- Menu name text should no longer become transparent
- Followers will do a much better job of teleporting to leader when needed
- Fixed a rare crash when a ghost died during multiplayer connect
- Improved terrain chunk generation performance
- Roads no longer run inside bases
- Shrunk building foundations a bit
- Reduced penalty when teleporting to other player in multiplayer
- Floors & ceilings will have different textures inside buildings
- Zooming with a scope is a little slower, easier to control
- Added a “level of detail” system that improves performance with terrain rendered far away
- Many other minor performance & reliability tweaks
v0.102b
- Crash when rendering the new explosions on some hardware should be fixed
- Moved watch towers out of the starting zone (they were replacing important buildings)
v0.101b
- Clouds will no longer jump up and down
- Clouds no longer have hard edges or odd second layers
- Fixed a bug that caused some robots to stand still too long
- Fixed a “scene modified outside thread” crash in multiplayer
- Fixed a NullPointerException crash in beam firing in multiplayer
- Fixed a quest description crash in multiplayer
- Fixed an skill point exploit involving the map & enemy towers
- Now only explored terrain will be shown in the map
- Red & blue base areas are more flat
- Enemy towers are now more visually distinct with blue roofs
- Added more texture to tree tops
- Improved building texturing & coloring
- Added new narrow and tall “watch towers”
- Map crosshair is more visible
- “Stations Nearby” text will light up green when stations are listed
- Added all new icons for each stat (like a shield for “Defense”)
- Re-designed the quest dialog with new icons and more compact view
- Quest task limitation icons now show on the HUD during the task
- Tree trunks are now smooth
- Added more detail to the terrain textures
- Cleaned up some of the robot models
- Added more detail to robot textures, particularly spider-based robots
- All new rifle model & graphics
- Spider legs should fine more natual locations to step & stand
- All new explosion effects
- Lighting changes: less intense, more natural
- Starting surveyor at dropoff will fly more straight
- Many minor tweaks to performance
v0.98b
- Multiplayer Questing support added
- Added a multiplayer section to the Game Guide
- Fixed setting input configurations to “null”
- Increased the buffer for sending multiplayer updates
- Fixed multiplayer respawning as just a foot
- Fixed a crash when holding traded items
- Added version check for all variations of 3089
- Increased nighttime lighting around the player
- Increased tree size & variations
- Robots should no longer spawn close to the player
- Other minor performance tweaks
v0.96b — First Beta Release
- Multiplayer item trading: fair trading system implemented
- Added an option to teleport near the other player
- Waypoint is now placed on the other player at all times
- Significantly extended view distance
- Improved menu organization with coloring
- New dialog box graphics
- Fixed a multiplayer network data compression bug
- Skill points are now tied to the player’s save file, not world’s save file
- Fixed a memory allocation problem with network servers
- Fixed a rare syncing problem with robots in multiplayer
- Fixed texturing on robot models
- Player shooting sounds will now always play centered
- Increased the volume of the hook connection sound
- Difficulty ratings have been reduced, but health & damage increased to compensate on enemies
- Performance improvements to offset increased view distance
v0.95a
- Fixed the grappling hook from crashing when used
v0.94a
- Added new weapon abilities: leech, corrosion, stun & shot reflection
- Added more variety to handheld weapon graphics
- Weapon projectiles are now different shapes & colors
- Fixed homing shots sometimes messing up
- Explosions from other player in multiplayer don’t hurt
- Fixed a rare crash in multiplayer when disconnecting
- Enemy robots will better strafe (move side-to-side) when attacking
- Multiplayer players are now white instead of pink
- Fixed the multiplayer player’s height so they don’t “wiggle”
- Fixed some “see-through” areas on handheld weapons
- Added some extra background text to some in-game dialogs
- Tweaked the starting messages to be more helpful
- A waypoint will be set to the nearest weapons station at the start of the game
- Made some changes to the Game Guide
v0.93a
- Huge multiplayer progress! Should be playable (not yet complete)
- Reduced prices of construction tools
- Agility is more effective (e.g. need less Agility for more burden support)
- Burden limits increased for telelocator, hook & hoverboard
- Multiplayer list will no longer show duplicates
- Fixed box health rounding errors
- New multiplayer player model
v0.92a
- Reduced terrain texture stretching on steep cliffs
- Added new melee weapon graphics
- Timewarp’s effect won’t mess with shadows anymore
- Fixed a shadow memory usage problem
- Robots will no longer automatically follow you when flying a ship
- Fixed a rare crash when no area is found to spawn robots in
- Fixed a rare crash when no position data was available immediately after joining a multiplayer game
- Flying attackers won’t indefinitely hover over a target; they will now occasionally fly off & around
- Added version information to @3089game tweets
- Daggers will now stun targets
- Grappling hooks will now be a bit more effective at stunning targets
- Added a hotkey to toggle hoverboard use
- Updated the Game Guide with stun effects
- Added a message telling players to follow @3089game on Twitter for servers
- Muti-shot weapons have been made less powerful: less explosive, homing & damage boosts on these weapons
- Multi-shot weapon accuracy has been slightly increased
- Added a “Burst” indicator to the HUD
- “Burst” is now a more important stat; pistols have the most burst, launchers have the least
- Ammo-based weapons shoot a little faster, energy weapons shoot a little slower
- Range decreased for rifles, increased for launchers
- Lob-based weapons fire with more force
- Towers are more visually distinct with a new spiked roof
- After killing a boss in a tower, all enemies in that tower explode to make for an easy exit
- Updated to the latest jMonkeyEngine build, including new MacOSX physics libraries
- Other minor performance & code tweaks
v0.90a
- Dynamic daylight shadows!
- Easy, medium & difficult quests will always be generated
- Quests will be sorted by difficulty at quest stations
- Removed roads in the starting base (assures buildings are placed)
- Fixed a crash in multiplayer when swapping held items
- Multiplayer progress: preliminary syncing of robots
- Should have fixed a rare server lockup when quitting a game
- Minor performance and graphical tweaks
v0.89a
- Multiplayer preview: find & start multiplayer games, chat & see other player (otherwise buggy & incomplete)
- Roads, which the player can travel faster on, will be generated
- More unique terrain: flatter flats & more varied hills
- Shading of terrain will be smoother & more accurate
- New dialog & inventory box graphics
- Item descriptions are better organized & color coded
- Fixed a bug that caused base walls to not be completely generated
- Robots will now run towards an aggressive target, even if it is really far away
- Base doors are now wider
- Performance improvements in world generation
v0.87a
- Ambient occlusion crash on some hardware should be fixed
- Improved ambient occlusion performance
v0.86a
- New “Overlord Boss” system to progress story (you may need to restart your game to trigger boss spawns)
- New optional graphical effects: anti-aliasing & ambient occlusion
- Sunlight is now directional and dynamically lights terrain
- Fixed ghost factions so they will attack properly
- Quest targets that die unexpectedly should now be processed properly
- Spider legs should always move naturally now
- Quests will no longer generate 2 or more items to pickup at the same time
- Sneak attack generally easier to accomplish
- You can now eject from ships underwater
- Tree trunks are now tapered
- Lighting effects are generally brighter
- Audio effects now load after the “Phr00t’s Software” logo
- Fixed a spelling error on one of the story messages
- Robots will no longer rush you in battle; they will dodge from a distance
- Defense is more variable and generally less effective
- Stamina effectiveness increased to compensate for Defense changes
- The same backup station can no longer be activated again (it was pointless to do anyway)
- Cooldown stats are now labeled in seconds
- Surveyors are less powerful
- Markers for quests will be placed at correct heights
- Telelocator use now makes robots lose you if you teleport out of their sight correctly
- Homing weapons will no longer home-in on targets far away
- Stations will now stock some items based on what you could use (e.g. stock missing parts or replacement parts in your inventory)
- Consumable & complete special items are less likely to drop as loot
- Updated the Game Guide & Quick Tips
- Generally reduced enemy difficulty ratings (but increased their health & damage to compensate); should make things like radars, stealing & timewarps more effective for your current area
- Reduced effects when reclaiming structures
- Other minor tweaks
v0.83a
- Fixed large number of flying robots spawning when inside a tower
- More useful stations are placed inside of buildings instead of duplicate health stations, for example
- Fixed the bomb timer after it has been defused
- Reloading immediately after death with no backup station will not replay the death animation again
- Energy will now be dropped to zero when killed
- Reduced the amount of hatches among the terrain
- Reduced leader height a bit (shouldn’t stick into ceilings)
- Modified the startup message on graphics settings
v0.82a
- Fixed an item corruption bug that was introduced in v0.81a
v0.81a
- Fixed “Programming” skill boosts sneaking its way into chips
- “Tower Triumph” rewards should be better limited to only triumphing over towers 🙂
- Timewarps will now only affect robots at 3 difficulty points above the level of the timewarp
- Improved building textures
- Leaders are now more visually distinct
- Improved cloud graphics
- Fixed a typo in quest item rewards
v0.78a
- Stealing from friendly robots no longer crashes the game
- Stealing success rate capped at 80%
- Failed stealing attempts will now disable stealth mode
v0.77a
- Added enemy towers that you can infiltrate for skill rewards
- Numerous sound system improvements; reintroduced reverb
- Sound problems when leaving underground hatches should be fixed
- Fixed textures not being randomized in buildings
- Chips will no longer provide the “Programming” skill
- Programming is slightly less effective
- Item level is now based on the lowest part’s level (instead of the highest)
- Robots will talk less often
- Robot feet model has changed
- Terrain textures are less monotone & a bit smoother
- Changed grass model
- Your active constructed teleporter is now shown on the map
- You can now teleport back to your backup station via the pause menu
- Added window application icons (no more default icons!)
- Enemy robots will now react quicker to obvious, loud & visible threats
- Disabled the “Run” key on a hoverboard, since it did nothing
- Decreased hoverboard acceleration a bit (top speed is still the same)
- Increased your visibility when running, flying or using a hoverboard
- Homing shots you fire will only target threats
- Leaders are now a bit shorter
- Inventory and other interface windows are more pixelated (to make the art more consistent)
- Made the dialog & info boxes slightly blue
- Modified tree tops, especially inside bases
- Changed the menu selection graphics
v0.75a
- Games are now loaded at your last backup station
- “Hover” stat is no longer shown on hoverboards (it was redundant)
- Asteroid strikes will happen less often
- Boxes that slip underground will be removed
- Boxes should no longer be found floating in air
- Hoverboards no longer will have the “Stealth” stat
- Hoverboards can no longer be separated
- You cannot program chips with >100% rarity anymore
- Item info should no longer draw over story text
- Friendly robots will no longer attack you if you hurt yourself
- Fast explosive projectiles will now reliably explode outside of where they hit
- Fixed a rare NullPointerException crash in physics
- You can now get info for robots much farther away by interacting with them & it shows if targets are within weapon range
- Programming skill is twice as effective
- Blank chips cost more
- Stealthy quest tasks are generated less often but are more rewarding
- “Cannot be attacked” quest tasks will not fail unless you are relatively close to the quest task target
- Made it easier to be stealthy, even if you are not completely invisible
- Increased your visibilty when flying a ship
- Added teleport effects when being rescued by the Overlord
- Backup station is now shown on the map
- Backup station activation price significantly reduced
- Damage will now cancel teleportation & location rescue attempts
- A small fee has been added to teleportation use
- Ending a game mid-battle will trigger a dealth penalty
- Updated the “Game Guide” & “Quick Tips”
- Quest modifiers (like “Cannot be attacked”) will always add at least 1 more quest skill reward
- Friendly robots will no longer generate item drops when killed
- Friendly robots will not take splash damage from your explosive weapons
- Friendly robots will less likely attack you as a group if you attack a friendly robot
- Other minor internal code tweaks
v0.73a
- New special event that will have you running for cover!
- New “Hoverboard” item: improves speed at the cost of traction
- Biome improvements: smooth deserts & rocky radioactive caverns
- Items can now have “Radiation Protection”
- Sound system improvements: better volume calculation
- Better graphics: improved some handheld weapon models
- Redesigned item burden system: pistols & daggers are lighter etc.
- New quest task type: espionage!
- AI will now act more as a team & attack visible threats as a group
- Economy changes: stations sell better & more varied items
- Stations now stock up to 2 more items
- Enemy drops are more varied in level
- Fixed numerous bugs when flying ships that allowed you to evade attack & detection
- Information boxes should always properly clear when viewing items in the inventory now
- Fixed numerous bugs with explosion splash damage on things like explosive crates and bombs dropped from vehicles
- Explosive crates now do more explosive damage
- Bombs dropped from ships will immediately explode on contact
- Teleporter use is disabled underground
- Radioactive areas have fewer buildings
- Reduced prices of grappling hooks
- Compass is now purple instead of blue
- Increased health of spiderbots & rollertanks
- Items will no longer get useless stats (like +Guns on a dagger)
- Ships will not disappear when entering a nearby hatch
- Damage not absorbed by the vehicle the player is flying is now passed on to the player
- All ships’ weapon range has been extended
- Holographic station flicker rate has been normalized
- Item drops from boxes will be added to the world correctly
- Other minor changes to improve performance; remove legacy code
v0.70a
- Fixed a crash when removing your held item in the inventory
v0.69a
- Multiple story endings have been implemented!
- Retrieving quest items will reveal story history & details
- You can now switch held items while running
- Added a compass & labeled the map with N, E, S & W directions
- Reduced the color saturation of buildings
- Fixed details not displaying correctly when hovering over items in the inventory
- Fixed a bug that caused collision sounds to repeat too quickly
- Fixed & improved weapon charging graphics & animations
- Construction tools will now always display perfect accuracy
- NPCs will now always spawn at 100% health (spiderbots are other stronger NPCs were not spawned at full health before)
- When restarting a game after being underground, things like the map & construction will work properly
- Fixed a bug that caused vehicle shots to not reduce accuracy
- Items like the grappling hook & telelocator will not have reduced accuracy when quickly switching to them
- “Big” messages (like “Quest Failed”) will no longer interfere with “Story” messages (like those from the Overlord)
- Increased the spawn rate of NPCs and boxes a bit more
v0.66a
- Reduced enemy health, particularly at low difficulties
- Increased projectile hitboxes (e.g. enemies are easier to hit)
- Slightly reduced enemy damage output at low difficulties
- Enemies will be less accurate when target is dodging
- Added damage indicators when landing hits
- All “vanishing robot” bugs should be fixed
- Enlarged the robot teleportation effects (e.g. when teleporting to a leader)
- Robots will teleport to a safe location instead of being removed if they get physically “stuck”
- Tweaked weapon prices; launchers cost much less
- Defense results in more variable effectiveness
- Agility skill points are more effective
- Quest skill point rewards will be at least the number of tasks
- Fixed a bug that caused stations to “double-up”
- Stealing, interacting & melee attacks no longer work through walls
- Fixed a bug in assigning difficulty ratings to gang members
- Dead gang members will no longer be resurrected when reporting them as lost targets
- Fixed a bug that caused friendly targets to attack you (or other friendly targets) incorrectly
- Increased the skill requirements to unlock new NPCs after the Ghost
- Now all 3 coordinates will show on the map (X, Y & Z)
- Other minor reliability & performance tweaks
v0.64a
- The <ESCAPE> key will now go back on menus
- Further reduced sensitivity on the “is this robot underground?” vanishing check
- Small grammatical fix on the “Game Guide”
v0.63a
- Crash when selecting “Game Guide” tips should be fixed
v0.62a
- Crash when rendering water on some hardware should be fixed
v0.61a
- Completely overhauled the weapon accuracy system
- Added a dynamic crosshair that shows weapon accuracy based on movement & other factors
- Added a “Game Guide” that is accessible on the main menu & during gameplay — I highly recommend reading it!
- Increased overall brightness & contrast
- Workstations are now properly labeled (instead of “Workbench”)
- Fixed a bug that caused buildings to rarely be turned over
- Fixed a bug that caused robots to randomly vanish
- Fixed a bug that caused robots to shoot slower when you were using a scope
- Melee damage now correctly accounts for your melee skill when doing a charged attack
- Fixed robots not engaging enemies correctly in the middle of a active protect quest task
- Fixed a bug that caused the map’s left & right pan to be inverted instead of up & down when inverting the mouse
- Melee weapons now attack faster, but do a little less damage
- Boosters now provide a bit less skills
- Scopes now give a small range boost to weapons when used
- Player projectiles now travel a bit faster
- Item part descriptions now say “Part” in them
- Enemies will now spawn slightly more often than friendly robots outside of bases
- Enemies will be slighly less accurate
- Infectors now sell for 0 credits
- Water will be shown on the map
- Increased the drawing distance of water
- Energy skill & consumables are slightly more effective
- New scope graphics
- Other minor changes to improve performance
v0.60a
- Fixed a crashing bug when trying to render Ghosts on some hardware
- The world will become populated much quicker
- Robots will no longer spawn so close to the player
- Newly spawned robots will be facing away from the player
- New arm models & textures for robots (more efficient & better looking)
- Improved weapon firing effects for robots
- Fixed a bug that allowed the player to push robots into tight corners & making them disappear
- Significantly improved performance, both CPU & GPU usage
- Slightly lowered memory use
v0.57a
- New holographic station graphics thanks to burningpet!
- Fixed a bug that caused constructions to sometimes disappear
- Player-placed turrets will now properly attack quest targets & generate item drops
- Items dropped directly from held or activated inventory will be properly placed when picked up again
- Improved the “unknown entity” graphics a bit
- Increased nighttime brightness a bit
- Your player will now auto-save every 2 minutes
- Tweaked the “Quick Tips” section
- Properly changed the physics “broadphase” setting to improve performance & reliability, particularly on Linux
v0.56a
- All construction options have been implemented!
- Made building & terrain textures less “busy” & smoother
- Altered the color of base tree colors
- Added a tip to help player’s unlock hatches
- Increased the variety of minor robot speeds & made them slower on average (e.g. should be easier to hit in battle)
- Robots will have a harder time reacting to a stealthy player
- Balanced items’ “Homing” ability (generally reduced its effectiveness)
- Switched to a new “broadphase” physics mode; should be quicker & hopefully more reliable in-game (might cause insignificant & uncommon crashes when exiting the game)
- Fixed a bug in location rescue positioning
- Robots that occasionally fall underground will be properly removed from play
- Hopefully finally fixed the last of the “my constructions are gone!” bugs (found a potential threading issue & mitigated it)
- Other performance & memory usage tweaks
v0.54a
- Added “Quick Tips” to the main menu: please read!
- Fixed building in otherwise completely empty terrain “chunks”
- Fixed a crash when loading some constructions from file
- Fixed a bug that caused mouselook to fail when being interrupted during construction adjustments
- NPCs will do a better job of attacking targets directly below & above
- Fixed a bug that caused NPCs to continue attacking dead targets
- Large NPCs will travel down slopes better
- Increased the spiderbot’s movement speed
- NPCs will do a better job at choosing which visible targets to engage
- NPCs will behave a bit more expedectedly to a properly stealthy player
v0.53a
- Fog distance is now properly capped (e.g. won’t cause wierd color issues really far away)
- Fixed some leftover black terrain showing near base edges
- Rain will be slightly tinted according to the daytime; darker at night
- Killing quest targets while flying will now properly be processed
- Fixed item storage bugs
- NPC difficulty is now calculated by where the NPC spawns, not player position
- Fixed a few night sky rendering & placement bugs
- Overhauled the way vehicles spawn, which should fix odd NPC spawning behavior (e.g. some NPCs were half-vehicles & were considered flying)
- Waypoints are now hidden when underground
- Quest boxes & bombs removed due to leaving the area will now properly respawn
- Quest waypoint will now properly reset when entering & leaving an underground area
- You can no longer report a missing target during a bomb quest if you already started the fuse timer
- Increased the supported burden for grappling hooks & telelocators to 30 per level
- The construction tool’s crosshair will light up green when a mount point is within range
- You can now cycle box construction modes by clicking; use the <Interact> key to confirm the shape
- Reduced the difficulty boost given to general quest targets
v0.50a
- Better graphics! Clouds, tree tops, rocks & underground areas are smoother
- Reduced overcast weather & introduced more variability in cloud cover
- New logo graphics designed by burningpet (artist for Towns)
- New indicators show which direction a box will stretch when building
- Building tools now will sell at the right level instead of always level 1
- Turrets, particularly those built by the player, will engage enemies quicker
- Fixed a bug that caused large areas of solid black terrain
v0.49a
- Storage can now be built
- Fixed a bug that caused some player-built structures to not be saved
- Bases are now surrounded by large walls
- “Gang kill” quests have been modified to be easier (no more flying members etc.)
- Prices have been significantly altered to better match item’s usefulness
- Players now start games with 1500 credits instead of 1000
- All player projectile speeds have been increased by 20%
- Increased speed of terrain generation by calculating biomes differently
- Rocks are now more varied & use fewer polygons
- NPC count is better tracked for spawning purposes
- Health & energy consumables should now never drop your health down to 100%
- Crosshair color now properly calculates multi-shot ammo use
- Ships you build now are at the level of the area you are in (requiring higher skill levels to fly)
- Increased the volume of the Timewarp sound
- Decreased the volume of the Energy Rifle sound
- Upgraded to LWJGL v2.9.0 (should primarily fix MacOSX issues with Java 7)
- Other performance & memory tweaks
v0.45a
- You can now build temporary turrets & vehicles
- Added a “whoosh” sound to the leaping melee attack
- Reduced the spawn rate of spiderbots, UFOs & rollertanks
- “Guns” skill will now be calculated correctly for shotgun-like weapons
- Enlarged follower teleport particle effects
- Ghosts should no longer cause stealthy missions to fail if attacked by one
- Surveyors will no longer become aggressive permanently
- Non-flying NPCs following flying leaders will no longer teleport based on height differences
- Capped the slowest frames-per-second calculations to 1
v0.43a
- Added more to the storyline (still a “work in progress”)
- Added a flying melee attack when using charged melee weapons at a distance
- Grappling hooks can now be used to yank small robots around
- Surveyor difficulty will keep increasing with each one you kill (with no limit)
- Fixed a bug that would cause a part to be lost when leaving the inventory while splitting items
- Split item displays will now properly fit inside the inventory section in all scenarios
- Map display problems and other physics “raytest” problems should be resolved for 32-bit Windows systems (let me know otherwise)
- Updated the installer to use the latest 3089 logos / icons
- Added a yellow flash when a vehicle you are flying gets destroyed
- You will no longer be completely blinded when hit by beam weapons
- Increased the energy use for Time Warps
- Consumable items now cost more
- The “Consumables” skill will now provide more substantial residual boosts to your Health/Energy after a consumable is used
v0.42a
- Removed “Masskill” quest task type
- Added 4 new quest task types
- Modified the quest waypoint to display a “?” when it labels a general area, not an exact location
- Added new energy weapon sounds
- Charged energy weapons will sound “deeper” when fired
- Flying quest targets will try to fly up or down to your height
- Improved rain rendering performance
- Fixed a bug that caused particles to not be spawned correctly
- Flying NPC ships should fly to new locations more often instead of endless circling
- Using a newer build of the physics engine for Windows & Linux (v2.81), Mac has v2.80
- Reduced quest item name lengths so quest descriptions are shorter
- Fixed arm textures on NPCs
- Fixed an intermitten crash on exit (also “cleaned” up the exit process bit)
- Followers will now teleport closer to you if they get left behind
- Fixed a bug that sometimes caused rain to fall in buildings right when a new game started
- Many other minor performance & memory tweaks
v0.40a
- New massive NPC type!
- Implemented a construction menu by right-clicking
- You can now remove constructed objects
- Made some tweaks to NPC difficulty & health calculations
- Added more detail to the underground hatch areas
- Fixed some bugs with walking NPC legs
- Made NPC legs slightly transparent & colored by faction
- Improved mounting placement accuracy for building
- Reduced flying NPCs a bit in exchange for more land-based NPCs
- Beam weapons now originate from NPC weapons better
- Construction tool can no longer be separated
- Added some construction sound effects
- Made a bunch of modeling-related memory improvements & performance tweaks
v0.38a
- Building now possible! Not complete… you cannot deconstruct stuff yet
- Skill requirements for success will now increase exponentially for things like stealing, piloting & programming
- Skill rewards for quests should be more normalized
- Increased Protection & Masskill quest times
- Decreased texture resolution of trees in bases
- Increased vertical eyesight range of NPCs
- Fixed bugs with NPC feet & other small issues related to physics ray testing
- Fixed bugs with notification message placement & clearing
v0.36a
- Partially implemented the hatches (work in progress!)
- Partially implemented building (just the items… more to come!)
- Fixed a few rain column rendering & placement bugs
- Rain is less “thick”
- Fixed a background color bug when starting a new game after a previous game
- Fixed a bug that caused consumables (energy & health) to be calculated with integers instead of floating points (e.g. decimals)
- Energy “Ammo Use” now displayed as a percentage
- Scopes no longer give perfect accuracy to all weapons; it instead only improves it significantly
- You can now “jump” to swim up in water
- Added a notification when entering radioactive areas
- Added a notification when picking up items that describes the item
- Improved item descriptions for Homing, Accuracy & Explosive values
- Significantly changed how multi-shot weapons work: more shots result in less damage per shot & worse accuracy, but better total damage if more shots hit (old system made multi-shot weapons overpowered)
- Multi-shot weapons are no longer considered “rare” items
- Modified difficulty to be slightly easier at the beginning, but more exponentially harder later
- Minor tweaks to the underlying engine
v0.35a
- Fixed a crash when rendering rain on some hardware / driver combinations
- Fixed a bug that caused the sky to not render sometimes when reloading a game
v0.34a
- NPCs will now respond to sounds like footsteps & gunshots
- Rain will help drown-out sounds & allow you to be more sneaky
- Cleaned up & added a bit more variety to some item graphics
- Changed how “you cannot be attacked” quests fail; should be more forgiving
- Ships you eject from will slowly fall to the ground
- Added more building textures
- Weapon stations now stock less ammo & more weapons
- Homing projectiles target “center of mass” better
- Fixed energy weapon charging graphics after the item gets reconstructed
- Added a “Consumables cannot be combined” message
- Boxes & other things shouldn’t spawn and stack on turrets anymore
- Removed the blue water overlay when using the map underwater
- You now float correctly when ejecting from a ship underwater
- Fixed looking direction oddities when entering and ejecting from ships
- Fixed NPC feet to properly walk above the surface
- Returning from a weapon’s scope no longer disables stealth or resets cooldown
- Added a white flash if your ship gets struck by lightning while flying it
v0.32a
- New weather system! Fog, overcast clouds, realistic falling rain, thunder & dangerous lightning!
- New difficulty scale: a bit easier before a rating of 4, exponentially harder at higher ratings
- Difficulty ratings & levels of different NPC types will not vary so much (and neither will the level of loot they drop)
- Added “hatches” which will be used to complement the story, but they cannot be entered yet… working on it!
- Fixed a quest generation bug that may have caused quest waypoints to be very, very far away
- Fixed a bug that caused boxes to not spawn when greater than 9000 units from the starting area
- Enemy beams will now fire a bit more accurately
- Fixed a few bugs relating to the night sky visuals & when “nighttime” is determined for spawning ghosts
- Other minor performance improvements & tweaks
v0.30a
- Redesigned buildings: faster generation, no inaccessible rooms & more open
- Quest task locations are chained closer together
- Items can now be combined with parts 1 level apart
- Fixed a bug that caused NPCs to endlessly wiggle near cliffs or edges
- You no longer can pickup (or steal) items when your inventory is full
- Fixed a bug that caused stealth mode to stay enabled when piloting a ship
- Stations will now (re)stock inventory over time instead of immediately
- Agility points are now more effective in increasing maximum burden
- Maximum burden level is now displayed
- Improved description of some skills
- Added better station & workstation messages
- Programming results have been tweaked to be more balanced
- Programmed chips now display their rarity properly
- Increased stealth movement speed
- Reduced ammo producer values from 350 to 250
- Minor performance tweaks
v0.29a
- Significantly reduced sliding on slopes when not moving
- Added an option for “Location Rescue” in the pause menu
- Fixed mouse pointer inconsistencies when quickly opening/closing your inventory
- Fixed the player getting stuck in “running mode” in certain situations
- Fixed the physics engine running a bit when a story message appears
- Boxes will no longer fly at insane speeds across terrain
- Boxes & lobbed projectiles will slow in water
- Fixed map problems when moving the cursor on some operating systems
- Reduced explosion radius
- Increased damage of box explosions
- Fixed a bug that caused telelocators & grappling hooks to sometimes disappear
- Building stations & spawn points will no longer be created underground
- Increased terrain generation performance
- Map’s arrow will point in the right direction when flying a vehicle
- “Item stolen successfully” message is now colored green instead of red
- You can no longer steal from vehicles
- Homing projectiles will no longer target empty vehicles
- You should no longer “wiggle” when being dropped off from a surveyor
- You now eject from ships by jumping (so you can investigate targets with the action key)
- Reduced the charge time of beam weapons
v0.28a
- Fixed a bug that caused turrets to get removed when colliding with the player
- Map waypoints now get cleared when starting a new game
- Fixed a potential ghost spawning bug
- Fixed a bug in v0.27a that caused Surveyors to be set to a particular faction
- Quest waypoints will now more often move smoothly to new locations
- Further reduced incidents of robots spawning in rocks & trees
- Fixed a bug that caused some quest spawns to continuously jump around
- Reduced the size of quest leader spawns so they can fit in buildings
- Quest spawns should now always use the correct spawn point type (e.g. air/ground/building)
- Improved some NPC textures a bit
- Completing tasks now provide some credits, even if you fail the ultimate quest
- Hitting the “Quest” key will now display a message if you don’t have a quest
- Tweaked the skill points required to unlock new NPCs
- Increased the buyback/sale amount from 40% to 50% on items
v0.27a
- Added another NPC for later in the game!
- Expanded the story a bit more (still much work to be done!)
- Fixed stations resetting item inventory when browsing the map
- Fixed the version checking procedure to something more reliable & quicker
- Fixed a sizing bug in NPC placement
- Fixed some types of NPCs being spawned with the incorrect faction in a base
- Made Surveyor arms a bit lighter
- Improved NPCs being removed from being “stuck” in terrain or other NPCs
- Fixed a bug that may have caused NPCs to follow themselves
- Fixed an AI bug that caused NPCs to travel to the center of the world sometimes
- NPCs should now be able to swim properly
- Quests spawns should work a bit better
- Spawning inside rocks & trees should be reduced (still working on it…)
- NPCs now shoot a bit slower
- Defense is less effective
- Improved name generation for new NPC types
- Tweaked the health of NPCs
- Tweaks to improve memory & performance
v0.25a
- New NPC (with new weapon type) unlocked when you reach a certain skill amount
- Fixed a crash in resetting NPC spawns for quests
- Fixed a rare artificial intelligence (AI) crash
- Fixed overlapping buildings (WARNING: building positions have moved!)
- Turrets will now see in all directions correctly
- Improved texturing of NPC weapon arm
- Fixed a bug that caused NPCs to stop attacking too frequently
- Light post spheres look a bit better
- Improved collision boxes for turrets
- Improved flight heights of flying NPCs
- Minor tweaks to improve performance
v0.24a
- Fixed a crash when the opening story is being read
- Melee weapons now do more base damage
- Enemy weapon damage is lower & now scales up more smoothly
- Player now starts with less Agility & Stealth, but more Defense
v0.23a
- Fixed a crash on some hardware while rendering the new NPC
- Fixed a story event crash shortly after starting a new game
- Fixed a bug that caused a story message to keep reappearing
- Surveyors will spawn more frequently when they become aggressive
v0.22a
- Added a new NPC that unlocks when your skills reach a certain level
- Added a few more story events (much more work to do here)
- Fixed a bug that caused story events to not trigger when reloading a game
- Fixed a rare crash when returning from the map
- Vehicle weapons now properly damage enemies
- Vehicle weapon projectiles are quicker
- The vehicle crosshair indicator should now always update properly
- Added some map sound effects
- Updated the 3089 logos
- Version history will now be displayed when auto-updating
- Target descriptions are now colored & display health in addition to difficulty rating
v0.21a
- Automatic version check & updating system implemented using BMT Micro
- Stealth no longer disables when a weapon fails to fire
- Leaving the map will no longer cause terrain generation delays
- Traveling far distances (>9000 “units”) should no longer cause problems
- Inventory items will no longer become transparent when being stealthy
- The map will now display stations near the cursor
- Updated the starting story to include map instructions
v0.19a
- First iteration of the map system implemented with waypoint management
- Quest waypoints will more smoothly change position
- Quest protection targets are a bit stronger
- Fixed a bug that caused protected target’s death not being processed
- Waypoints are now hidden when bringing up a dialog
- Clouds will no longer flicker in the air
- Fixed more spawning issues with quests
- Waypoints will now be more accurately placed on targets
- Fixed the starry sky texture when reloading games
- Player followers will attack threats more reliably
v0.17a
- Fixed some item descriptions not displaying correctly (e.g. “Homing”)
- Removed duplicate backup & consumable stations in buildings
- Additional weapon & quest stations replace removed duplicate stations from #2
- Fixed important quest targets being attacked by NPCs
- Fixed mousewheel weapon selection after getting out of a vehicle
- Fixed explosion visual bugs
- Increased “Defense” effectiveness a bit more
- Fixed numerous spawning bugs; world should seem more populated now
- Fixed more quest spawning issues
- Added an option to “Report Missing Target” in the quest dialog when on a quest (it will try to re-spawn the target when selected)
- Turrets will have a smaller physics object radius
- Fixed the timewarp effect to fade properly
- The walking bob motion is not dependent on frame rate anymore
- Follower indicators will not go away after checking their difficulty rating
- Ammo producers now have 350 shots instead of 500
- Complete items will now be generated with parts of varying rarity
- NPCs with followers should now have followers attack targets in groups
- Changed terrain graphics that improves performance & gives steep slopes a sheer look
- Made structure textures more consistently pixelated like other graphics
- Other minor changes to improve performance
v0.16a
- Fixed a crash with protection missions
v0.15a
- Weapons will no longer stick through walls
- Weapons will no longer fire through walls
- “Protection” quests should work a bit better (e.g. draw attackers)
- Robots following turrets will now say they are “patrolling” them
- Increased “Defense” effectiveness back to 80% of first release
- Lowered general robot health while increasing quest robots’ health
- Cloud system improved & graphics modified
- Underwater overlay will now be removed when starting a new game
- Added some short-range lighting to the player at night
- Added flyable vehicles with weapons; complete with new model
- Fixed broken spawn locations in now rotated buildings
- Items will fall from killed robots if you are not flying
- Games will now start with more daytime
- Tweaked the color of red & blue base terrain
- Stars are now smaller in the sky
- Flying robots will now avoid flying underwater
- Demo version now available!
- You can now check robot’s strength by “interacting” with them from a distance
- Added a new head model for robots
- Other minor performance & stability fixes
v0.14a
- Fixed a spelling error in the startup story
- Fixed numerous Quest waypoint & spawning bugs (few may still remain)
- The Quest waypoint will now smoothly move between location changes
- Fixed walking detection & jumping on moderate slopes
- Buildings will now face away from terrain slopes
- Building exteriors will now be more varied (larger openings, no windows etc.)
- Fixed the first-run message for some resolutions
- Reduced the fuse time for lobbed grenades
- Unmanned vehicles no longer count for mass-kill quests
- Fixed a rare bug that caused player position to be reset when loading
- Fixed a freeze when attempting to spawn robots when player stands completely still
- Quests now end when ending a game
- Quest targets should no longer be attacked by other robots (I still have to fix the protect quest)
- Credits are now shown while shopping
- You now cannot crash vehicles in the first 3 seconds of flying one
- Fixed a delayed crash when restarting a game in the middle of a “story event”
- Fixed interactions with non-quest related robots while on a quest
- Fixed a bug that caused robots not to drop quest items if you didn’t directly kill them
- A quest item will now leave your inventory when given to a quest target
- Removed the “Q” waypoint for mass-kill quests
- Fixed a bug that caused unmanned vehicles to drop items
- Damage is now calculated in decimal numbers and not rounded integers
- Reduced “Defense” effectiveness by 50% (still testing balancing…)
- Improved quest task descriptions
- Kills made by your followers should now generate item drops
- You should be able to rename the save directory to “.3089” instead of “3089” (for Linux)
- Resolution settings should work a little better on the first configuration screen
- Modified some physics code to reduce CPU usage
v0.13a
- Fixed a crash when items should drop from destroyed robots
- Fixed a misspelling on the opening story
v0.12a
- First release for KickStarter supporters