Important polishing update in preparation for Steam — hopefully boxes won’t do this anymore:
For some reason, the physics library I am using (bullet) doesn’t like box objects rolling on large terrain. So, I modeled boxes after spheres — you’ll notice them roll a little easier, but overall they will still behave like boxes.
Also, I redesigned how quest targets spawn. They should all spawn much closer to the initial “?” and not jump around randomly anymore. This also greatly helps multiplayer co-op, since tasks will be right next to each other — allowing you to work with your teammate much more closely!
3089 should be ready on Steam in approximately a week, if all goes well!
OK, back to work!