I finally got to extending the story — now you can find out more about what the “Unknown Entity” is & what its plans are. However, there is still much work to do be done here — I do plan on having multiple endings!
I wanted players to enjoy melee weapons (alongside stealth), so I added a new flying melee attack ability. To trigger a flying attack, charge up a melee weapon and look at your target from a short distance — when you release, you will fly towards the target and strike. You can perform a flying attack while stealthy, too! This should make it easier to attack flying targets with melee weapons & in general, make them more fun to use.
Consumables have been tweaked a bit. First, I made them more expensive so using recharging stations in buildings would seem more desirable. However, to make up for the increased cost & to give more use to the “Consumables” skill, I made a residual effect that lasts for 20 seconds after using a health or energy item. Depending on how good your “Consumables” skill is, your health or energy will increase for that 20 seconds.
I made a couple other balance tweaks, fixes & improvements — so make sure to check out the version history for all the details!
Back to work!