This is a very “work in progress” release — I’m just getting the hatches & building implemented, and I’d like to spend more time working on completing that content, but I don’t want to hold up a bunch of useful fixes & improvements otherwise. So, here is v0.36a with partial implementation of hatches/building but with a bunch of other useful improvements!
I also tweaked the difficulty a bit. I will need your help in determining how balancing is, particularly later in the game (e.g. level 10 and beyond). I’m also trying to figure out a solution for skill point rewards increasing too quickly from quests… if I cut that down, it will likely affect the power of enemies you can take on…
Back to work!