I felt it was time for some more cleanup & polishing, so that is what I did! Lots of “little things” got fixed & improved in this release.
Quest tasks with “you cannot be attacked” restrictions should work better now. Enemies that are currently attacking you will no longer immediately cause you to fail the entire quest — only “new” attackers that can see you will cause the quest to fail.
AI should feel smarter in this release. I made them respond & investigate sounds you make. Sneaking around and melee weapons make no sounds, walking & silencers make a little sound, while jumping, running & shooting makes lots of sound. Rain will muffle some of the sounds you make!
I’ve also added a few more textures for buildings & tweaked some of the item graphics.
Let me know what you think!
I want to add more quest task types (that use new NPCs) & work on the story a bit more (getting those hatches implemented…)
Back to work,