Two big updates in this release: weather & a new difficulty scale.
First, I spent quite a bit of time tweaking the weather system to look & sound realistic while also being quick. This was a tough nut to crack, but I believe I have a great balance of visuals & performance. The rain should fall where you believe it should & not others (e.g. underwater, above clouds & under cover). Lightning also will strike unlucky targets running around outside in a thunderstorm 🙂 I do plan on expanding the weather system, maybe add in some “special” lightning strikes that have certain effects.
Second, the new difficulty scale system. Instead of difficulty ratings being multiplied in different types of NPCs, their difficulty rating will only go up by 1-3 levels. However, a 1-3 difficulty rating increase is now more important since NPC power increases exponentially instead of linearly. This is to prevent you getting level 100 loot from a level 20 area because a rollertank was originally calculated to have a difficulty rating multiplied by 5. Now that rollertank will have a difficulty rating of 23, but it should be marginally harder than level 20 guys. I’d like to hear your feedback on this change — I’m hoping it will make going up a difficulty rating at any point in the game more significant. Players with already high-level characters may be impacted by this change!
I’ve also fixed a handful of bugs that should help players in high-level areas see things placed correctly.
I want to keep adding content & player suggestions — thinking of new building types & continuing the story, of course!
Back to work,