I swear I will get to making more content, but thanks to you guys, I’ve been making very improvements to the content that already exists. In this release, the biggest change is how buildings are generated. The random mazes in buildings are no longer — they have been replaced with a new system that makes inaccessible rooms & inaccurate station lists a thing of the past (theoretically, anyway, hehe). NPCs should have an easier time navigating the buildings, too.
Item combining is now more lenient: you can put parts together that are up to 1 level apart. I’d like to know how this balances out, but I am hopeful this will make item customization much more useful.
Lots of other improvements have been made, like with Agility & burden values. Let me know how it is working out — still lots to do!
I do want to get to expanding the story further, and I would like to add a new game mechanic based around building short-term structures. For instance, you could build a small radio tower that would give you a radar of the general area.
OK, back to work!