Another NPC with a whole new weapon type has been added to the game! 🙂 However, you may have to play a bit before seeing it. Much like how the first new NPC was unlocked, you need to build up your skill points to unlock new NPCs.
I’ve also begun mapping out how the story will play out with new places to discover. I also plan on adding some more quest types that use newly unlocked NPC types.
I did get some bugs fixed in this recent release, like buildings overlapping each other (unfortunately, this will cause buildings to shift around in your saved games & old backup stations might cause some odd placement behaviors). Some crashes have also been fixed — thank you for the reports & keep them coming!
I’m going to work on the spawning & quest issues some more — still trying to figure out what works best in terms of reliability while preventing it from “jumping around” too much. This will get resolved!
OK, back to work 🙂