I have been working very hard on 3089, even if I haven’t been posting here very often. The reason I haven’t been posting very often is because I’ve been working heavily on things “behind the scenes”, so there isn’t much new to see. I’m actually doing this on purpose — it is more important to finalize a strong foundation to build content on before I get to the content itself. One of the mistakes I made in 3079, and why I really needed to start a new game, is because I mixed content within the engine too closely. This led to a very inflexible engine & made adding new content difficult. This won’t be a repeat in 3089 & I will be able to build upon this game far more than I could with 3079.
I do have some things to show, though. 🙂 Keep in mind these screenshots are more about the functionality being implemented and less about how things will look (since I’m building in the ability for content to be easily swapped in and out).
The HUD will be a bit more simple and easier to read in 3089 compared to 3079. Percentages will be used instead of bars & that green haze in the background will provide your detection & warning indicator. Here a friendly robot can see you rather clearly, so a green haze rises.
Here is an “armor station” which you will use to purchase armor. There will be a station like this for many other items & purposes in buildings. There will be a workshop one that you will use to split & combine items, a health one to heal yourself etc.
In this final screenshot, you can see I’m providing a much larger area for items to be sold. This should make it easier to find items & parts you are looking for without going to many different merchants.
I still plan to be working on “behind the scenes” stuff for the next few weeks. I want to have very unique & powerful powers like time slowing, invisibility, damage boosts & more that will use energy (which will be a bit harder to obtain than 3079) — however, weapons won’t be based on energy (unless you are using energy-based weapons!). The questing system is also on the short list, which I’ll need to work on to start a storyline.
Oh, you will be able to run in 3089 😉
OK, back to work!